How to Finish Your Army For a Tournament

This post is part of the Notts Hobbies 30 Day Army Painting Accelerator, Click here to get your free copy.

An easy way to hit painting deadlines, like tournaments or monthly gaming nights, is to pull your punches when painting.

Pull-your-punches comes from boxing. When people are sparring, they pull their arms back to avoid punching someone with the same amount of force.

A similar technique can be applied to miniature painting. You can reduce your standards on certain parts of a model without affecting how your army looks on the tabletop.

Knowing your focal points is essential, as these are the areas to focus on when painting, to which you are trying to draw the eye.

On a typical model, the face and weapon are focal points. So, I would put the most effort into the focal points and 80% effort into the surrounding areas, as they are close to the focal points, which would be the torso and arms in this example.

Then I wouldn’t highlight the bottom half of the model as it is further away from the focal points, and I would just basecoat the insignificant details like belts, pouches and boots.

The time saved on these areas can be used to paint more mini’s and help you bring an army you’re proud of to games.

The great thing about this method is that you can add additional highlights and shading in the future if you want to.

You can always play with an army painted to a good table top standard, but if you have a spare 20 minutes one night, you can go back and highlight the trousers.

This post is part of the Notts Hobbies 30 Day Army Painting Accelerator, Click here to get your free copy.

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